No Bullets in Hell is an endless vertical platformer made for Nina Freeman’s Precision Jam in collaboration with Josh Squires. I handled nearly all of the programming (except for some UI code), Squires did the pixel art, and the design was a joint effort between the two of us. Development of the game has continued since the end of the jam, and we are exploring the viability of the project as a commercial product for PC/OSX/Linux and Android. I wrote a behind-the-scenes blog post for a more general audience on the We Can Make This Work (Probably) blog.
Nina Freeman’s playthrough of No Bullets in Hell is here. Troy “TroytlePower” Dunham recorded an audio only Let’s Play podcast of the jam build of No Bullets In Hell, which you can listen to here. Here is some early development footage courtesy of my Twitter: