The Rending of Syataqwa

The Rending of Syataqwa is a mod for Doom 2 using various features of the GZDoom advanced source port, including portals for non-Euclidean geometry, dynamic lights, and scripted sequences using ACS (Action Code Script, a C-like language developed for Hexen).

As this mod is a solo effort, I have so far designed the level layouts and monster encounters, done all the ACS scripting (with some help from the ZDoom wiki), and created numerous custom textures and graphics either from scratch, by photosourcing, or by recoloring existing Doom textures.  This mod also uses various sound and graphics resources from Freesound.org and Realm667.  See the .txt file included with the mod for the full list of credits.  The story is an original work based in the Cthulhu mythos of H.P. Lovecraft.  The mod is one original map, but map #2 is under development and takes place in a re-imagining of the town of Dunwich depicted in Lovecraft’s “The Dunwich Horror”.  Vertigo on Youtube played an earlier version of the first map below.

If the Itch.io link above doesn’t work, you can download the latest released version hereYou can download the latest in-progress WAD from this Github repo which includes, among other things, a stripped-down version of the “Boyd Rant State Machine” described in Anna Kipnis’ 2015 GDC talk “Dialogue Systems in Double Fine Games”.

Here are some development screenshots:

Overhead map for MAP02 as of Sep. 2018
Some short example ACS scripts from inside SLADE, a multi-platform Doom level editor.
Overhead map, MAP01

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